local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 10000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(math.random(1,5))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
local path = game:GetService("PathfindingService"):CreatePath()
path:ComputeAsync(script.Parent.Torso.Position, target.Position)
local waypoints = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for _, waypoint in pairs(waypoints) do
if waypoint.Action == Enum.PathWaypointAction.Jump then
script.Parent.Humanoid.Jump = true
end
script.Parent.Humanoid:MoveTo(waypoint.Position, waypoint)
script.Parent.Humanoid.MoveToFinished:Wait(2)
end
else
print("Path unsuccessful")
wait(2)
end
end
end
I did local waypoints:GetWaypoints() and then for _, waypoint in pairs(waypoints) do
local waypoints = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for _, waypoint in pairs(waypoints) do
if waypoint.Action == Enum.PathWaypointAction.Jump then
script.Parent.Humanoid.Jump = true
end
script.Parent.Humanoid:MoveTo(waypoint.Position, waypoint)
script.Parent.Humanoid.MoveToFinished:Wait(2)
end
else