I have a script that calls on a module that has textlable data for a GUI, problem is the data being received from the module isn’t updating when I change which table in the module is being called upon, any idea why?
LocalScript
--Module Variables--
local module = require (game.ReplicatedStorage.Modules.GuiWeponData)
local page = 1
local totalpage = 5
local item = module[page]
--GUI Elements--
local ItemName = script.Parent.itemname
local ItemDesc = script.Parent.itemdesc
local AttackStat = script.Parent.attackstat
local TimeStat = script.Parent.timestat
local SpecialStat = script.Parent.specialstat
local ItemRarity = script.Parent.itemrarity
local Next = script.Parent.Next
--Main Script--
Next.MouseButton1Click:Connect(function()
if page >=1 and page < totalpage then
page = page + 1
print(page)
elseif page < 1 then
page = 1
else if page > totalpage then
page = totalpage
end
end
end)
while true do
wait(0.1)
ItemName.Text = item.Name
ItemDesc.Text = item.Description
AttackStat.Text = item.AttackTime
TimeStat.Text = item.AttackTime
ItemRarity.Text = item.Rarity
if item.Special == "N/A" then
SpecialStat.Visible = false
else
SpecialStat.Text = item.Special
end
end
Module
local loot = {
[1] = {
Name = "Baseball Bat";
Description = "Useful for playing sports, and bashing in heads.";
Damage = 10;
AttackTime = .9;
Special = "N/A";
Rarity = "Common"
};
[2] = {
Name = "Brass Nuckles";
Description = "These bad-boys have a devistating punch.";
Damage = 13;
AttackTime = .5;
Special = "N/A";
Rarity = "Common"
};
[3] = {
Name = "Busted Pistol";
Description = "An old rusty pistol.";
Damage = 20;
AttackTime = .3;
Special = "25% chance of a jam while firing";
Rarity = "Common"
};
[4] = {
Name = "Stolen Police Baton";
Description = "Commonly used by police officers, unless stolen.";
Damage = 15;
AttackTime = .7;
Special = "N/A";
Rarity = "Common"
};
[5] = {
Name = "Mauser-C96";
Description = "A fully-automatic pistol.";
Damage = 22;
AttackTime = .05;
Special = "Fire of Glory: All damage increased by 10% for 7 secconds";
Rarity = "Common"
}
}
return loot