local networkowner = 0
local autonetwork = false
script.Parent.NetworkOwnerShip.OnServerEvent:Connect(function(player, part, set)
if player.UserId == game:GetService('Players'):GetPlayerFromCharacter(script.Parent.Parent).UserId then
if set then
networkowner = part:GetNetworkOwner().UserId
autonetwork = part:GetNetworkOwnershipAuto()
print(networkowner, autonetwork)
spawn(function()
repeat wait() part:SetNetworkOwner(player) until networkowner == nil -- Prevent false actions
end)
else
task.wait()
if autonetwork then
part:SetNetworkOwnershipAuto()
else
part:SetNetworkOwner(game:GetService('Players'):GetPlayerByUserId(networkowner))
end
task.wait()
autonetwork = false
networkowner = 0
end
end
end)
script.Parent.Beam.OnServerEvent:Connect(function(player, part, pos, bool)
if player.UserId == game:GetService('Players'):GetPlayerFromCharacter(script.Parent.Parent).UserId then
local a1 = Instance.new('Attachment')
if part then
a1.Parent = part
end
a1.WorldPosition = pos
script.Parent.MeshPart.Beam.Attachment1 = a1
script.Parent.Deactivated:Wait()
a1:Destroy()
script.Parent.MeshPart.Beam.Attachment1 = nil
end
end)
local networkowner = 0
local autonetwork = false
local partobject
script.Parent.NetworkOwnerShip.OnServerEvent:Connect(function(player, part, set)
if player.UserId == game:GetService('Players'):GetPlayerFromCharacter(script.Parent.Parent).UserId then
if set then
partobject = part
autonetwork = part:GetNetworkOwnershipAuto()
networkowner = part:GetNetworkOwner().UserId
if part:GetNetworkOwner() then
autonetwork = false
end
print(networkowner, autonetwork)
spawn(function()
repeat wait() part:SetNetworkOwner(player) until networkowner == nil -- Prevent false actions
end)
else
task.wait()
if autonetwork then
partobject:SetNetworkOwnershipAuto()
else
partobject:SetNetworkOwner(game:GetService('Players'):GetPlayerByUserId(networkowner))
end
task.wait()
autonetwork = false
networkowner = 0
partobject = nil
end
end
end)
script.Parent.Beam.OnServerEvent:Connect(function(player, part, pos, bool)
if player.UserId == game:GetService('Players'):GetPlayerFromCharacter(script.Parent.Parent).UserId then
local a1 = Instance.new('Attachment')
if part then
a1.Parent = part
end
a1.WorldPosition = pos
script.Parent.MeshPart.Beam.Attachment1 = a1
script.Parent.Deactivated:Wait()
a1:Destroy()
script.Parent.MeshPart.Beam.Attachment1 = nil
end
end)