I made a swing animation for my sword but ingame the sword isn’t moving.
The sword is supposed to be held differently
I made a swing animation for my sword but ingame the sword isn’t moving.
The sword is supposed to be held differently
I dunno, is it anchored? Have you checked the animation priority? That could be the issue. Try that. Another issue it could be will be the custom character. Otherwise those, I don’t know.
It’s unanchored and the animation priority is fine, also the custom character isn’t a problem either
Hm, is there any other additional changes you’ve done? Did you check the properties of the tool istelf? Like requires handle? Did you use a mesh or multiple parts?
Is your game on R6 or R15?
Can we take a look at your code so we can see if the problem is there? I always forget to use the “Play()” function on a loaded animation, I think that may be it?
Yeah, might work. Check out the code, any errors aswell?
Requires handle is on, all of the parts are in the Handle and welded. And my game is on R6.
I think the issue might be because there’s a Motor6D in the animation dummy i’m using but not in the player’s characters
Yeah try doing something with the motor.
I added a Motor6D and removed RightGrip but now the tool is being held like this:
Oof, I don’t know anymore then.
How are we supposed to answer. Tell us more. We don’t know why it isn’t animated. Show us the script etc…
I found the solution, i had to put a Motor6D with script and rotate the Motor6D until the sword was held correctly
Yay!! Good job!!