Why isn't my tool getting animated?

I made a swing animation for my sword but ingame the sword isn’t moving.

image
The sword is supposed to be held differently

1 Like

I dunno, is it anchored? Have you checked the animation priority? That could be the issue. Try that. Another issue it could be will be the custom character. Otherwise those, I don’t know.

1 Like

It’s unanchored and the animation priority is fine, also the custom character isn’t a problem either

Hm, is there any other additional changes you’ve done? Did you check the properties of the tool istelf? Like requires handle? Did you use a mesh or multiple parts?

Is your game on R6 or R15?

1 Like

Can we take a look at your code so we can see if the problem is there? I always forget to use the “Play()” function on a loaded animation, I think that may be it?

2 Likes

Yeah, might work. Check out the code, any errors aswell?

1 Like

Requires handle is on, all of the parts are in the Handle and welded. And my game is on R6.
I think the issue might be because there’s a Motor6D in the animation dummy i’m using but not in the player’s characters

Yeah try doing something with the motor.

1 Like

I added a Motor6D and removed RightGrip but now the tool is being held like this:
image

Oof, I don’t know anymore then.

How are we supposed to answer. Tell us more. We don’t know why it isn’t animated. Show us the script etc…

1 Like

I found the solution, i had to put a Motor6D with script and rotate the Motor6D until the sword was held correctly

Yay!! Good job!! :smile::innocent:

1 Like