Greetings fellow devs,
So I’ve been making something and I run into a problem. I want to create a part of a script which only runs when the player is not chatting. However this does not work.
Here is the script:
--Script made by Theyoloman1920
--Services
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
--Variables
local plr = game.Players.LocalPlayer
local chatting = false
--Funtions
local function startChatting()
chatting = true
end
local function endChatting()
chatting = false
end
--Excecutions
UserInputService.TextBoxFocused:Connect(startChatting)
UserInputService.TextBoxFocusReleased:Connect(endChatting)
if not chatting then
UserInputService.InputBegan:Connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.W then
print("Go Front")
elseif inputObject.KeyCode == Enum.KeyCode.A then
print("Go Left")
elseif inputObject.KeyCode == Enum.KeyCode.S then
print("Go Back")
elseif inputObject.KeyCode == Enum.KeyCode.D then
print("Go Right")
end
end)
end
The last part is the part we care about.
It’s still detecting output while I am writing in the chat. Unfortunately, the forum is not allowing me to post the video file saying that there was an error, but I think you get the idea of what i want to archive and what happens.
Thnx
-Yolo