Hey,
I’m pretty new to scripting but heard Disconnecting is important in case of memory leaks,so i was wondering why this is still connected (At least the print said it was)
Script:
local attacked
hurt = true – Damage
for _, child in pairs(wep:GetChildren()) do
if child:IsA(“Part”) then
attacked = child.Touched:connect(function(hit)
if hit.Parent:FindFirstChild(“Humanoid”) ~= nil and hurt == true then
soundsclone.Hit:Play()
hit.Parent:FindFirstChild(“Humanoid”):TakeDamage(25)
hurt = false
Bleed:FireAllClients(hit)
if attacked ~= nil then attacked:Disconnect() print(attacked)
Thanks,