Why isn't this working?

It’s meant to add a number and save it. For some reason it never adds the number. I know it saves.

local success, content = pcall(function() 
			return require(script.NonNative.GetStoreType)
				.GetDataStore("3V4B62N5E5488C21AV591031W")
				:GetAsync(game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value)
		end)

		if not success then
			warn("DataStore error: Unable to fetch world data")
			return
		end

		if not content.Additional.RatingData then
			content.Additional.RatingData = {
				Star1 = 0,
				Star2 = 0,
				Star3 = 0,
				Star4 = 0,
				Star5 = 0,
			}
		end

		local function getArea()
			if votenum == 1 then
				return content.Additional.RatingData.Star1
			elseif votenum == 2 then
				return content.Additional.RatingData.Star2
			elseif votenum == 3 then
				return content.Additional.RatingData.Star3
			elseif votenum == 4 then
				return content.Additional.RatingData.Star4
			else
				return content.Additional.RatingData.Star5
			end
		end
		local place = getArea()
		place = place + 1
		local success = pcall(function()
			return require(script.NonNative.GetStoreType)
				.GetDataStore("3V4B62N5E5488C21AV591031W")
				:SetAsync(game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value, content)
		end)

		if not success then
			warn("DataStore error: Unable to update world vote")
			return
		end

		table.insert(userprofile.RatedWorlds, game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value)

		local success = pcall(function()
			return require(script.NonNative.GetStoreType)
				.GetDataStore("GZ8R1K7X5L0V2D4T3Y9J")
				:SetAsync("N3J7F8M2W1L5Z0R4T6P9-" .. player.UserId, userprofile)
		end)

		if not success then
			warn("DataStore error: Unable to update user profile")
		end

At no point are you saving the value of place. Where are you intending for it to save?

Also, Why are you using names like “3V4B62N5E5488C21AV591031W” for your datastores? It’s much better to just do something like “Builds” or “Money”

could probably be why

[[local success, content = pcall(function()
return require(script.NonNative.GetStoreType)
.GetDataStore(“3V4B62N5E5488C21AV591031W”)
:GetAsync(game.Workspace.Blocks:WaitForChild(“WorldConfig”):FindFirstChild(“WorldID”).Value)
end)

	if not success then
		warn("DataStore error: Unable to fetch world data")
		return
	end

	if not content.Additional.RatingData then
		content.Additional.RatingData = {
			Star1 = 0,
			Star2 = 0,
			Star3 = 0,
			Star4 = 0,
			Star5 = 0,
		}
	end

	if votenum == 1 then
		content.Additional.RatingData.Star1 = content.Additional.RatingData.Star1 + 1
	elseif votenum == 2 then
		content.Additional.RatingData.Star2 = content.Additional.RatingData.Star2 + 1
	elseif votenum == 3 then
		content.Additional.RatingData.Star3 = content.Additional.RatingData.Star3 + 1
	elseif votenum == 4 then
		content.Additional.RatingData.Star4 = content.Additional.RatingData.Star4 + 1
	elseif votenum == 5 then
		content.Additional.RatingData.Star5 = content.Additional.RatingData.Star5 + 1
	end
	local success = pcall(function()
		return require(script.NonNative.GetStoreType)
			.GetDataStore("3V4B62N5E5488C21AV591031W")
			:SetAsync(game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value, content)
	end)

	if not success then
		warn("DataStore error: Unable to update world vote")
		return
	end

	table.insert(userprofile.RatedWorlds, game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value)

	local success = pcall(function()
		return require(script.NonNative.GetStoreType)
			.GetDataStore("GZ8R1K7X5L0V2D4T3Y9J")
			:SetAsync("N3J7F8M2W1L5Z0R4T6P9-" .. player.UserId, userprofile)
	end)

	if not success then
		warn("DataStore error: Unable to update user profile")
	end]]

however after applying it into the game it doesnt save still

also if you’re wondering heres my full script

game.ReplicatedStorage.Files.Events.NonNative.VoteFinishedEvent.OnServerEvent:Connect(function(player, votenum)
	player.PlayerGui:WaitForChild("UserGUIHandler"):FindFirstChild("Windows"):FindFirstChild("MoreWindows"):FindFirstChild("Rating").Visible = false
	local success, userprofile = pcall(function()
		return require(script.NonNative.GetStoreType).GetDataStore("GZ8R1K7X5L0V2D4T3Y9J"):GetAsync("N3J7F8M2W1L5Z0R4T6P9-" .. player.UserId)
	end)

	if not success then
		warn("DataStore error: Unable to fetch user profile")
		return
	end

	if table.find(userprofile.RatedWorlds, game.Workspace.Blocks:WaitForChild("WorldConfig"):WaitForChild("WorldID").Value) then
		local params = {
			buttonCount = 1,
			Image = 0,
			CloseAllowed = true,
			Time = 0,
			messageText = "You have already rated this world.",
			button1Text = "Okay",
			targetPlayerName = player.Name
		}    
		require(script.MessageService).Error(params)
		return
	else
		local content = require(script.NonNative.GetStoreType)
			.GetDataStore("3V4B62N5E5488C21AV591031W")
			:GetAsync(game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value)

		if not content.Additional.RatingData then
			content.Additional.RatingData = {
				Star1 = 0,
				Star2 = 0,
				Star3 = 0,
				Star4 = 0,
				Star5 = 0,
			}
		end

		if votenum == 1 then
			content.Additional.RatingData.Star1 = content.Additional.RatingData.Star1 + 1
		elseif votenum == 2 then
			content.Additional.RatingData.Star2 = content.Additional.RatingData.Star2 + 1
		elseif votenum == 3 then
			content.Additional.RatingData.Star3 = content.Additional.RatingData.Star3 + 1
		elseif votenum == 4 then
			content.Additional.RatingData.Star4 = content.Additional.RatingData.Star4 + 1
		elseif votenum == 5 then
			content.Additional.RatingData.Star5 = content.Additional.RatingData.Star5 + 1
		end
		require(script.NonNative.GetStoreType)
			.GetDataStore("3V4B62N5E5488C21AV591031W")
			:SetAsync(game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value, content)
		table.insert(userprofile.RatedWorlds, game.Workspace.Blocks:WaitForChild("WorldConfig"):FindFirstChild("WorldID").Value)

		require(script.NonNative.GetStoreType)
			.GetDataStore("GZ8R1K7X5L0V2D4T3Y9J")
			:SetAsync("N3J7F8M2W1L5Z0R4T6P9-" .. player.UserId, userprofile)
	end
end)