What’s the problem here? I know Velocity is deprecated but the fact that it works on normal Part is weird. I would appreciate if anybody helps on this. Thanks
I’m sure it’s because Velocity started to break as it is deprecated, Just use AssemblyLinearVelocity instead and see if it’s still the same, or use this updated code without any breaking whatsoever
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
print("Player joined")
local char = player.Character or player.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
task.wait(10)
root.AssemblyLinearVelocity = Vector3.one * 20
print("Done")
end)