home_holmzi
(home_holmzi)
#1
I have a model that will be cloned if a player enters the game, but only an empty model is cloned
game.Players.PlayerAdded:Connect(function(Player)
local character = game.ReplicatedStorage.Character:Clone()
character.Parent = game.Workspace
character.Name = Player.Name
end)
But on the server it was cloned normally
CZXPEK
(czo)
#2
set the characters .Archivable
property to true before cloning
home_holmzi
(home_holmzi)
#3
game.ReplicatedStorage.Character.Archivable = true
local character = game.ReplicatedStorage.Character:Clone()
It didn’t help if I wrote everything correctly
keckts
(keckts)
#4
Try putting the character to a set location when you clone it into workspace.
home_holmzi
(home_holmzi)
#5
character.HumanoidRootPart.Position = Vector3.new(0,10,0)
It doesn’t help
keckts
(keckts)
#6
Is the character a rig or model?
1 Like
keckts
(keckts)
#8
I think replace Character with a rig named Character and it should work.
system
(system)
Closed
#9
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