Im trying to make a double jump system, everything worked fine but when I tried to add a spin animation it doesnt show properly what’s the problem and how I can make the animation
function DoubleJump(Boost)
if(Boost)then
Humanoid.JumpPower = JumpPower * Boost
end
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
DoubleJumpTrack:Play(0,1) --this is the animation track
end
Oh merde, try playing with the parameter if the duration is greater than the weight then it will be worse try making the weight more greater than the duration
I’m not too educated on this topic but if I had to guess the standard Fall Animation from roblox might be playing over your spin animation causing that funky movement. Try turning off the fall animation?
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
for i,v in pairs(Humanoid:GetPlayingAnimationTracks())do
v:Stop(0)
end
DoubleJumpTrack:Play(0,1)
DoubleJumpTrack:AdjustWeight(1,0)
I did it, I think this is the way to do it and no its the same
Maybe this can help? I used the old version which is now deprecated “humanoid:LoadAnimation(animation)” to make those custom sitting animations for “vibe” games. So I hope this article is relevant and can help you.