in blender looks like this
and in roblox looks like this
in blender looks like this
Could be an issue with the animation priority on the shooting animation. Make sure it’s higher than your other animations so it doesn’t get warped into your other animations
thanks for your reply. its already on action priority and I don’t have any other animation running just that one
Taking a closer look, seems like the barrel of the gun in blender is animated separately? (moves back) And in roblox the barrel doesn’t move from the gun. Maybe you’re missing a motor6d somewhere
My guess is your moving the players arms. I’d trying making a ViewportFrame of the characters arms, or making 2 parts for the arms, and animating them instead of the characters arms. A players body cannot really move on the player, even if just moving back and forth, i’ve had a similar issue with tool animations before. This is all just a guess though.
yeah I was taking a look at my motor6d and I think the only ones that move are the ones that are in the humanoidrootpart and not the main part
yeah im using a viewmodel not the actual player arms
Thanks for clarifying,
I am not exactly sure why then. My only idea is to play with the animation priority. Sorry for being unable to help you, I’m quite unexperienced with animations, as they usually work just fine for me all the time.
its alr thank you so much for your reply I really appreciate it
you need make sure all animated part‘s massless is true and both blender and studio have same model dimension
I made them massless and still and the model dimension I just exported the viewmodel from roblox by using a plugin and then I added that obj model into blender so I think they are supposed to have the same size so I dont know
It seems that the animation in Studio has a smaller range, so it’s probably because the size in Studio is larger. but I’m not 100% sure it is related to the size .