I’m using TeleportService:TeleportReserverServer and TeleportPrivateServer
My players see that error phrase once in a while.
It’s been three days already. I’m so sorry for the players.
Do you know how to solve the problem?
Or do you know the cause?
Thank you for always helping Hub users.
if PlayerCounts >= 2 then
local success, err = pcall(function()
if Server:FindFirstChild("Timer").Value <= 0 then
print("Teleporting")
local code = TS:ReserveServer(placeId)
--[[
for i,v in pairs(PlayerTable:GetChildren()) do
v.PlayerGui.PopupGui.FakeLoading.Visible = true
end
]]--
--TS:TeleportPartyAsync(placeId,PlayerTable)
local TeleSuccess, TeleErr = pcall(function()
warn("Teleporting...")
TS:TeleportToPrivateServer(placeId,code,PlayerTable)
end)
if not TeleSuccess then
warn("TeleportError Refresh")
end
if Server:FindFirstChild("Timer").Value <= 0 then
for i,v in pairs(PlayerTable) do
print("Match System")
game.ReplicatedStorage.TeleportingUiPopUp:FireClient(v)
MatchModule.cancelmatch(v)
wait(.2)
end
end
end
end)
if not success then
warn("Can not Teleporting")
end