game.ReplicatedStorage.FireBall.OnServerEvent:Connect(function(plr,id)
local char = plr.Character
local a = Instance.new("Animation")
a.AnimationId = "rbxassetid://"..id
local anim = char.Humanoid:LoadAnimation(a)
anim:Play()
wait(anim.Length - 0.2)
local p = Instance.new("Part",workspace)
p.Anchored = true
local fire = Instance.new("Fire",p)
fire.Size = 20
p.CanCollide = true
p.Transparency = 1
local v = Vector3.new(char.HumanoidRootPart.CFrame.LookVector.X,0,char.HumanoidRootPart.CFrame.LookVector.Z)
p.Position = char.HumanoidRootPart.Position + (v*2)
wait(0.2)
local x = true
coroutine.resume(coroutine.create(function()
while x do
wait()
p.Position += v/7
end
end))
p.Touched:Connect(function(hit)
local e = Instance.new("Explosion",hit)
e.BlastRadius = 3
e.BlastPressure = 400
e.Position = p.Position
x=false
end)
end)
upon shooting this into a wall it doesn’t explode but when i walk into it, it does, if anyone knows why it wont explode when hitting the wall, or why it only explodes by hitting me it would be very appreciated thanks!