Why roblox limbs when exported and imported back breaks thier texture?

i mean i know theres like weird exporting reuving and retexturing but why, and how do i fix it
this is the left leg i reimported
image

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I think this has to do with how Roblox handles the UV map and how the humanoid compresses it. You may need to reUV map your leg. (and optimize its geometry while you’re at it.)

you need to have the leg from blender from the actual roblox UV mapped r6 character

i tried to reuving but it takes alot of time and doesnt look good

what does it look like? Maybe I could help?

i deleted the blender file long time ago.

ah well … Ummm… I dont know how else to help you… Do you still need help?