I made a Hot Potato game, pass the bomb style game.
Sometimes after some rounds one player does not get teleported to the map, but the player can receive the potato. Could anyone help me out?
At first the seats got teleported with you too if you were seated, so we decided to remove seats, and we also tried teleporting everyone in a single spawn to see if bug fixes, but some people still don’t get teleported sometimes
It’s difficult to say exactly what could be causing this issue without more information. Here are a few potential causes that you could investigate:
Network issues: It’s possible that the player is experiencing a temporary network issue that is preventing them from being teleported.
Script errors: If there is a script error in the teleport code, it could be causing the teleport to fail.
Player permission: Make sure that the player has permission to be teleported in the game. If they don’t have permission, they will not be teleported.
Spawn location: If the spawn location is obstructed, players may not be able to be teleported there. Make sure the spawn location is clear and players have enough space to be teleported.
Sync issues: If the teleporter script is running on the client rather than the server, it could cause sync issues and prevent players from being teleported. Make sure the teleporter script is running on the server.
I hope this helps! Let me know if you have any other questions.
Thanks for the suggestions, we don’t know the cause of it, and seems like those options, which we tried to apply, didn’t work. It’s something that happens rarely only to one person and only one round, it’s not a forever bug, it just happens one, but it can be annoying.
SeniorDavee = Thanks for the suggestions, we don’t know the cause of it, and seems like those options, which we tried to apply, didn’t work. It’s something that happens rarely only to one person and only one round, it’s not a forever bug, it just happens one, but it can be annoying.
I have the same issue in my game. I have had it for a long time. Unsure why it happens and can’t find any information on it. Could be a network problem. Try telling the client to teleport themselves while also doing so on the server.
I will assume that your teleport script is not working, or that the spawn locations are not working.
In the event of the script not working, check to make sure that the script is not broken. Check that the script has not been disabled, and that the script is running in the correct place.
In the event of the spawn locations not working, check to make sure that the locations are not broken. Check that the locations have not been disabled, and that the locations are in the correct place.
precisely, you have to ensure that the player gets teleported by constantly checking if the magnitude of player is close to the target cframe/pos if not then keep teleporting until it is. thats the only logical way to ensure.
Hello, I have also did this and while testing this method it works but in the real game it’s not working and exactly what SeniorDavee is explaining is happening to me. Anyone got a solution already?