Why toggling off CharacterAutoloads in Players service stops replicatiion of parts in workspace?

So, I toggled off CharacterAutoloads property and parts stopped loading in workspace:
image
If I toggle it back on, everything is normal:


But I don’t need character to spawn at all!

Why this occurs and how to solve this? I toggled this property off many times for many games, but this issue appeared first time for me…

NOTE: parts NOT in workspace still load like needed.

‘who’ or what script creates those Part ? is it a script inside the StartCharacterScript

Parts are placed in workspace, and not created in any other way than building mode in studio.

It’s because of StreamingEnabled.

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Thanks, it was really due to it!
I disabled it (cuz map is small, and big ones are inside viewport frames) and everything loaded like needed.

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It’s because streaming enabled only works based on where the character is located and not the camera. A good way to get through this is to use RequestStreamAroundAsync which calls for an area around a specified point to be streamed in for the designated player. This is better than disabling streaming enabled altogether. Though, if you have a really small map then it’s just best to disable streaming enabled.

(Didn’t notice this was already solved, but here is some extra info for ya.)

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