Why use multiple modules when you can just put all the functions into one big module?

Why use multiple modules when you can just put all the functions into one big module? This is a question I wonder all the time, I know that a lot of games use multiple of modules, but why have this big messy clutter in replicated storage when you could just fit it all into one big module?

That would make it a way bigger messy cluster.

They split these code sections apart because all of these modules serve different purposes. Imagine if you needed to edit your “Trap” code, and now you need to comb through a 20k line script instead of just opening your Trap module and editing it there.

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That is definitely true. [charlimit]

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