Why Wont My Sleigh Spawn?

Hey Devs! I am making a sleigh that spawns where your mouse is, where you are clicking, and despawns when you unequip it. Here is the code and the explorer down below.

local spawnable = script.Parent.Spawnable

script.Parent.Activated:Connect(function(player)
	local mouse = player:GetMouse()
	
	
	if spawnable == true then
		local sleigh = game:GetService("ReplicatedStorage").Sleigh:Clone()
		sleigh.CFrame = mouse.Hit.Position
		spawnable = false
		
		script.Parent.Unequipped:Connect(function()
			sleigh:Remove()
		end)
		
	else
		
	end
	
	
end)

SleighExploere1

Slehh

The problem is that you are not actually moving the Sleigh into the games Workspace.
Only objects inside of your Workspace actually get rendered and have physics applied to them.
Cloned Instances will by default inherit the parent of the Instance that was cloned, which in your case means that the duplicated Sleigh is still inside of ReplicatedStorage. Setting your Sleighs Parent attribute to the games Workspace should fix your problem.

1 Like

You need to parent the clone.

Code:

local spawnable = script.Parent.Spawnable

script.Parent.Activated:Connect(function(player)
	local mouse = player:GetMouse()
	
	if spawnable.Value == true then
		spawnable.Value = false

		local sleigh = game:GetService("ReplicatedStorage").Sleigh:Clone()
		sleigh:PivotTo(CFrame.new(mouse.Hit.Position))
		sleigh.Parent = workspace

		script.Parent.Unequipped:Connect(function()
			sleigh:Destroy()
		end)
	end
end)

Also, are there any errors?