Basically, I made three sliders one for R, G, and B. The sliders work fine but when it comes to the color actually changing, it doesn’t work.
--Color-Change Code:
local RColor = script.Parent.RedBar.SliderValue.Text
local GColor = script.Parent.GreenBar.SliderValue.Text
local BColor = script.Parent.BlueBar.SliderValue.Text
local player = game.Players.LocalPlayer
repeat wait() until player.Character
local BC = player.Character:WaitForChild("Body Colors")
BC.TorsoColor3 = Color3.fromRGB(RColor,GColor,BColor)
--Slider Code (1 of 3 sliders)
local UIS = game:GetService("UserInputService")
local sliderFrame = script.Parent
local sliderButton = sliderFrame.Slider
local sliderDisplay = sliderFrame.SliderValue
local sliderDragging = false
sliderButton.MouseButton1Down:Connect(function()
sliderDragging = true
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
sliderDragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
if sliderDragging == true then
local mouseLoc = UIS:GetMouseLocation()
local abs_size = sliderFrame.AbsoluteSize
local abs_pos = sliderFrame.AbsolutePosition
local max = abs_pos.X + (abs_size.X * 1)
local min = abs_pos.X - (abs_size.X * 0)
local percentage = math.clamp((mouseLoc.X - min)/(max - min), 0, 1)
sliderButton.Position = UDim2.new(percentage,0,0.5,0.5)
sliderDisplay.Text = math.round(percentage * 255)
end
end
end)
Video of My problem:
If anyone could help, it would be very appreciated, thank you.