so i have a typewriter effect and i want it to type a stringvalue everytime the value changes. it works for a few seconds but then reverts back to what it originally and overlaps the other text
the value does update but it never changes what its typing
i have this script stored in the same frame
local textvalue = game.ReplicatedStorage.ChatText.Value
local Click = script.Parent.Parent.ChatText.Chat
local TextToChange = script.Parent.TextLabel
game.ReplicatedStorage.ChatText.Changed:Connect(function()
for i = 1, #textvalue do
TextToChange.Text = string.sub(textvalue, 1, i)
wait(0.04)
end
end)
local Click = script.Parent.Parent.ChatText.Chat
local TextToChange = script.Parent.TextLabel
game.ReplicatedStorage.ChatText.Changed:Connect(function()
local textvalue = game.ReplicatedStorage.ChatText.Value
for i = 1, #textvalue do
TextToChange.Text = string.sub(textvalue, 1, i)
wait(0.04)
end
end)
or
local Click = script.Parent.Parent.ChatText.Chat
local TextToChange = script.Parent.TextLabel
local textvalue = game.ReplicatedStorage.ChatText
game.ReplicatedStorage.ChatText.Changed:Connect(function()
local textToSay = textvalue.Value
for i = 1, #textToSay do
TextToChange.Text = string.sub(textToSay, 1, i)
wait(0.04)
end
end)
local textvalue = game.ReplicatedStorage.ChatText
local Click = script.Parent.Parent.ChatText.Chat
local TextToChange = script.Parent.TextLabel
game.ReplicatedStorage.ChatText.Changed:Connect(function()
for i = 1, #textvalue do
TextToChange.Text = string.sub(textvalue.Value, 1, i)
wait(0.04)
end
end)