script wont detect that the variable “enoughplayers” was made true i have no idea why
local PlrNeeded = 2
local CountdownStart = 5
local current amount = 0
local enoughplayers = false
local random = false
repeat
wait(1)
local plramount = game.Players:GetChildren()
if #plramount >= PlrNeeded then
enoughplayers = true
print(enoughplayers, "is true")
else
enoughplayers = false
end
until random == true
repeat
wait(1)
if enoughplayers == true then ---This line here is broken
print("Detected true")
wait(3)
for i,v in ipairs(game.Players:GetChildren()) do
print("part2")
print(v.Name)
end
end
until random == true
Well, you stated that the number of players needed is two, so if you’re testing it solo, that if statement won’t be met due to there being only one player (you).
repeat
wait(1)
local plramount = game.Players:GetChildren()
if #plramount >= PlrNeeded then
enoughplayers = true
print(enoughplayers, "is true")
else
enoughplayers = false
end
until random == true --This should be changed to enoughplayers == true
idk what the random variable is but you need to ask if enoughplayers equals true
Also, your second repeat loop won’t run until the first repeat loop is done.
On another note, not that it’s terribly important, but any use of “== true” is redundant, because all it’s going to do is check if a value is true, and yield the result of true if they’re the same
-- Assume
SomeVariable = true
-- An example of using SomeVariable in an if-statment
if SomeVariable == true then
-- This can be simplified as
if true == true then
-- Now we do the comparison
if true then
-- We could just skip the redundant step of comparing the 2 values entirely by not doing it at all
if SomeValue then
if true then