Hi developers,
I was wondering why this script won’t work:
game.Players.LocalPlayer.CharacterAdded:Wait()
local inputService = game:GetService("UserInputService")
local localPlayer = game.Players.LocalPlayer
local humanoid = localPlayer.Character:WaitForChild("Humanoid")
local holdAnim = humanoid:LoadAnimation(script.Parent.Animation)
holdAnim.Looped = true
holdAnim.Priority = Enum.AnimationPriority.Action
local weapon = 1
humanoid:EquipTool(localPlayer.Backpack.Gun)
holdAnim:Play()
local changeWeapon = false
inputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.One then
if not weapon == 1 then
weapon = 1
changeWeapon = true
end
elseif input.KeyCode == Enum.KeyCode.Two then
if not weapon == 2 then
print("Weapon doesn't equal 2")
weapon = 2
changeWeapon = true
end
end
if changeWeapon == true then
if weapon == 1 then
humanoid:EquipTool(localPlayer.Backpack.Gun)
holdAnim:Play()
elseif weapon == 2 then
humanoid:EquipTool(localPlayer.Backpack.Blocc)
holdAnim:Stop()
end
end
changeWeapon = false
end)
It doesn’t print anything and it says that weapon equals 1.
Idk why this is happening.
Here’s the explorer