I am placing a LocalScript under a Frame so it saves its visibility state when a player leaves and rejoins. I also have a Script in ServerScriptService. If anyone knows a solution please let me know!
LocalScript:
ServerScriptService Script:
I am placing a LocalScript under a Frame so it saves its visibility state when a player leaves and rejoins. I also have a Script in ServerScriptService. If anyone knows a solution please let me know!
LocalScript:
ServerScriptService Script:
Attributes don’t sync from client to server, you’d have to use a RemoteEvent
I did the following for both the Server Script and LocalScript. Currently, it saves for one frame, but if I wanted to paste the LocalScript under many Frames and have all of them save, what should I change? Thanks for the help, I appreciate it!
Local:
I would make it into a module and then require(module)
That way, if you want to edit the code you only need to edit it once
You’d need to remove frame = script.Parent
and have a method that binds the frame
local module = require(PATH_TO_MODULE)
module:BindFrame(script.Parent)
local module = {}
local frame = nil
module:BindFrame = function(newFrame)
frame = newFrame
end
return module
You might want to also add some checking if frame is nil
I have been at this for a long time and quite frankly, I am not a good coder. Would you be cool with going in there for me for 3k and fix it for me? If not, I totally understand, just figured I’d make you an offer because I am sick of this not working haha
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