Why your Roblox game isn't popular

I am glad that you were able find this post relatable to what you are working on! Thank you for reading and good luck on developing!

Thanks,

xxmamaDUBZxx :heart:

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Rather than focusing on keeping a game relevant and working on its longevity, you may way to look at a game’s launch or start.
Without being able to reach the public and find yourself a good and vast audience, there’s no reason for a Developer to even consider thinking ahead and planning out how to maintain the game as well as its players in the long run.

Getting your game out there is most likely your first big obstacle which many Developers - especially the newer ones - aren’t always able to do. Reasons why Developers aren’t able to disclose their game are, among others, Roblox’ current game discovery; the developer lacking connections with famous fames in the community or big community servers in general; and simply an insufficient amount of money to get their game started through the current sponsorship and advertisements as well.

All in all, not being able to get your game out there for the big public to see might be the biggest reason as to why your game isn’t popular in the first place.

p.s. The points mentioned in the first post are still valid and do play an important role when trying to keep the game relevant and maintaining its longevity.

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Well said here, Nowadays it is very difficult trying to get your game out there if you don’t have much funds as well you have a lot of other games that are VERY big making it very small to impossible to actually getting your game out their. I feel Roblox needs to have some kind of section where you can check out games that are new and freshly starting out. In the future I was planning on making a tutorial as well on getting your roblox game out there as it is key to start assessing on how you can get your game out there before you worry about popularity of your game. This post I tried to steer it towards an audience that has already kind of have their game rolling and it has a few players but it still isn’t popular amongst other games. But in the future It is possible I will make a tutorial on getting your first game out their and noticed

Thanks for reading,

xxmamaDUBZxx :heart:

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All good points, but I think it’s important for people to accept that your game may not wind up being popular no matter what you do. There are currently (rough estimate here) sixty-three bagillion games for Roblox users to play. Standing out in that vast ocean isn’t guarannteed to be easy no matter what you do, especially if you don’t have the $$ to promote said game. I’ve seen games (not just in Roblox) go for ages with only minimal players and then one day, it just takes off. I’ve also seen great games that never seem to catch on. Sometimes, it really does come down to luck. If you’re in this strictly for the R$, chances are high you are going to be disappointed. Not every game is going to be popular because if they were all popular, then none of them would be. :slight_smile:

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i feel like the pay to win is a bit false, most tycoons and simulators are pay to win with op weapon gamepasses, along with games like Miner haven giving people who pay more better droppers and upgraders. Also keep in mind that games should only be popular in their own communities, suchs as trains games being popular with people who like trains, tycoons with tycoon players, roleplay with roleplay, etc etc. A popular game doesnt need to be on the front page, there are hundreds of games that dont have front page status that have fair gameplay, such as cube defense, RSCR, NEC, and more.

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This is a key reason why most simulators and tycoons do not stand out or very popular. You have simulators such as Bubble gum simulator, Bee swarm simulator, etc. which are simulators that have goals, aren’t pay to win, and really isn’t beatable. This is why these games are popular and stand out on Roblox. If you go play a tycoon or a unoriginal simulator like a tapping and clicking simulator and tell your friends you played a tapping simulator, or a Super hero tycoon and sure enough the answer you would get is “Which one?” . Again this post was reasonable opinion base reasons, anyone can think either way

That defeats the purpose of this post. I am going over why your Roblox game isn’t popular on Roblox as a WHOLE not just in specific communities. What you are saying is completely true and understandable, but I am not focusing on popularity pertained in a community, I am talking about popularity on the Roblox platform as a WHOLE

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My game currently has none of those problems. Should I get ready to advertise?

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Big up for the information man :+1:

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I know that this kinda random but I feel like I should mention it.

Instead of saying “Beatable” I think Replayability is a better word choice for it. Nonetheless, you made some great points.

Good job.

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This all comes down to how you feel, If you believe that this is a great and the right time to start advertising your game, then you should go ahead and do it. All I can tell you is that never advertise your worst works. Make sure the game is the best you feel it can possibly be and if you think that it is worth and ready to advertise, go for it!

Yes! That is a better way to describe it. I think it’s a very good way to describe this and don’t think it’s random at all. Thanks! :heart:

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Good and interesting tutorial, just have a question: Why do you wrote in caps if you could just write the important points in bold? It‘s just a question, else it‘s good.

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Before posting this on the forum I wrote it in a separate word document. It was bold on the document but when I pasted into here it went back to regular text and I was too lazy to put it back into bolded words lol.

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I sorta disagree with the point being that the game being beatable is a reason why a Roblox game isn’t popular. I could name a lot of games that are beatable, such as JRPGs, but provide a lot of replayability. This is because said games have incentive that encourages the player to rebeat the game. This is something that I’ve yet to encounter within Roblox games, and ultimately should be something that should most certainly be accounted for.

This does not relate to the point I am giving. If a game is giving an incentive to being played again like 2x amount of coins for restarting the game, this is different from where you beat a game entirely and don’t get anything after it. The point you are giving a solid and valid point but again I am explaining what happens when you beat a game and nothing comes after it. Not giving an incentive to beating the game which could have some kind of replayabilty factor to it.

Currently I’m making a rising lava and I’m going to advertise
I don’t know how to make a shop

Very random, but I love it. Keep up the epic work! :smiley:

The main reason my game isn’t popular is because I’m not very good at scripting so there are a lot of bugs and stuff that don’t work. :sweat_smile:

There might be some problems when the player first joins (e.g. finds it too complex, something doesn’t work). You might wanna use analytics tools to analyze these and solve the problem

sometimes it’s just the roblox algorythym not promoting your game enough, i have tried to use the sponsoring feature to try and get my game popular, the only problem is that the people that mostly join are litterally 10 years old (even if i made the ad show up to only 13+ accounts)
the game itself doesn’t have a goal but it’s an hangout with voice chat, I have seen games getting players with ease by doing these type of games but it’s not working for me
the only time my game got popular is when I made a brookhaven fan made game that then got deleted, the game did not have any goal at all, it was all about exploration… this is one of the reasons I kinda quit making full roblox games
I do know how to fix this issue tho
One way to fix my issue is to let us sponsor our game to people that have verified that are 13+