Wierd behavior with rig

While making some animations for some view models, when i whent to make a new animation for a different gun with exacly same rigging structure it just displayed a wierd behavior. After this behavior i decided to use roblox’s built in editor but the same behavior continued.

When i came back to my finished animations on another viewmodel (that was working correctly), it just displayed the same wierd behavior

The animation above is working fine in-game so it must be a problem with-in studio?

I will leave two files for my 2 viewmodels for anyone to try and replicate my bug and look at the rigging

wierdbarretviewmodel.rbxm (17.6 KB)
m4a1viewmodelthatwasworkingbefore.rbxm (17.9 KB)

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I have fixed the issue by anchoring the root part! Link to the other post here: Moon Animator: Cannot move the torso of a rig

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