http://wiki.roblox.com/index.php?title=API:Class/ScriptContext
“Internal: This object has been marked as internal. It currently serves no significant use to developers.”
Now that’s a load of baloney, everyone use this for debugging reasons.
http://wiki.roblox.com/index.php?title=API:Class/ScriptContext
“Internal: This object has been marked as internal. It currently serves no significant use to developers.”
Now that’s a load of baloney, everyone use this for debugging reasons.
Either that change is meant for the new developers who aren’t getting too advanced, it’s there as a “it technically is” kind of deal, or it’s a hint.
I hope it’s a hint.
Technically, it is internal, since ROBLOX exposed a better method of getting output with LogService.MessageOut.
Ah right!
That is a nice function but it lacks something very important:
It does not give you the script causing the error (if an error is shown).
Its not a bug, its intentional.
A majority of the ScriptContext functionality is internal, so I marked it as such.
If you can’t identify the source of an error you’re doing something wrong lol.
Though keeping in mind the point that you brought up, I decided to remove the internal tag.
http://wiki.roblox.com/index.php?title=API:Class/ScriptContext
The stacktrace does…
and if you need the actual Script object, you can get it using the stacktrace’s “Workspace.Idk”
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