I have this structure for a client. Almost everything has PBR materials. (I will most likely get rid of some of the maps if they don’t make a noticeable difference with or without them when I import it into Roblox Studio). It has 100k triangles in total. (I will split the whole thing up into obj files that have less that 10k triangles when importing obviously (Also, I have made everything as low poly as I could without affecting looks, all triangles are necessary.)) I just need to know if all these textures and the 100k triangles will be bad when players are playing.
Probably not. Most of the lag from high poly models come from collisions so if you optimize your collisions (such as disabling can collide, can touch, and can query on objects you don’t need touched) can improve performance slightly. This shouldn’t be much of a worry.
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Alright thank you so much!!! Ill make the whole thing non collide-able and add my own collision boxes that roughly match the model. (:
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Try to import it as 25k triangle meshes with new mesh inserted plugin. It will not be bad until If u add 1000 such meshes
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Oh, The import mesh plugin allows for 25k tri meshes? That makes things a lot easier!
Yep that is possible. Try that
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