Will assets preload when not used?

Will assets such as audios, textures/decals etc stored in a folder inside ReplicatedStorage for instance automatically preload or will you need to use ContentProvider programmatically to preload them in?

I’m asking because I want to have a huge plethora of assets stored in a folder inside RS but I don’t want all of them being loaded in for performance reasons.

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No. You could preload them using ContentService:PreloadAsync() though. Only objects in workspace and StarterGui are prioritized to preload.