Will frequent RemoteEvent activations have an adverse effect?

Hello.
I am currently trying to send a rotation value to the server by launching a RemoteEvent each time the rotation angle of the GUI is changed.
I am using a tween to rotate the GUI, and of course this causes a large number of FireServer() per second.
Do you think this will negatively affect the server?

Some more context will be nicely appreciated:

  • How many players are actively in a server that are firing the event. Eg, 20 ppl per second
  • Do you have to update it to the server every second? Or can you do a confirmation which sends the final confirmed value to the server.

I am still undecided.
I am currently piloting the system and trying to see how it works.
I had concerns on that, so I asked the question while it is still possible to make changes.

We are creating a system to change the deceleration of a vehicle based on the angle of the needle of a GUI air pressure gauge. Therefore, we need to send the server every time the needle angle is changed.

I solved this issue by adjusting the transmission interval using debounce.

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