I am making a melee game and obviously the weapons need animations. All the years that I have been developing games on this platform, I have told myself that I will move to Moon Animator or even Blender for animating, yet I become lazy and just stick to the Roblox Animator. I already model certain things in Blender, so it would make sense to animate there too, but I don’t want to have to learn something new and I want to just upgrade to Moon Animator. But is there really any difference between Moon Animator and Roblox Animator?
coming from someone who has used both for many years
all i gotta say is it doesnt matter which one u use if ur good at animating either one works for u
its like saying
“if i use adobe instead of my regular paint app will i be a pro at drawling”
yes moon animator is easier to make animations on
so i recommend it BUT its doesnt mean your gonna see a huge differences u just have to keep practicing
The issue is I need to animate melee swinging animations so they have to be as smooth as possible.
If you just plainly don’t use easing types in the default animator, then yeah go right ahead and use Moon. I personally use Roblox’s default and don’t notice much of a difference between them either except for simplicity
either one works ive made amooth animations with moon
and smooth ones with regular
just because u use moon or regular doesnt mean ur gonna magically be able to make smooth animations
I had problems with moon so I don’t use it. My problem was that for custom rigs the animations just bugged out and only played for like a couple miliseconds then restarted.