I’m a developer working on a multiplayer skill-based game and want to ensure my in-game mechanics comply with Roblox’s Community Standards.
In my game, players can optionally contribute in-game currency (called “credits”) before joining a round. They can contribute as much as they want, but the contribution limit is determined by their level or if they own a gamepass. The credits are earned only through gameplay (e.g., quests, daily rewards, and minigames) and cannot be purchased with Robux or real money. The credits are then used to enter rounds, and at the end of the round, if there are winners, the pool of credits is distributed to them based on how much they risked, not their performance.
Additionally, once players reach Level 5, they can donate credits to other players. These donations are earned through gameplay and not purchased with Robux. No peer-to-peer trade or selling of credits is allowed in the game.
A few of the minigames in the experience, like Four Corners and Glass Bridge, currently have elements of random chance. I’m aware that these games could be perceived as chance-based, and I’m actively working on redesigning them to involve more skill or strategy, reducing the randomness. I want to ensure that players can still bet credits on these games as long as the outcome is more skill-driven and not purely random.
Could you please confirm if this system, including the credit donation mechanic and adjustments to the minigames, is compliant with Roblox’s guidelines on in-game currency and gambling-like features? I would appreciate any feedback or guidance to make sure everything stays in line with Roblox’s policies.