Will my game get shut down?

I’m a developer working on a multiplayer skill-based game and want to ensure my in-game mechanics comply with Roblox’s Community Standards.

In my game, players can optionally contribute in-game currency (called “credits”) before joining a round. They can contribute as much as they want, but the contribution limit is determined by their level or if they own a gamepass. The credits are earned only through gameplay (e.g., quests, daily rewards, and minigames) and cannot be purchased with Robux or real money. The credits are then used to enter rounds, and at the end of the round, if there are winners, the pool of credits is distributed to them based on how much they risked, not their performance.

Additionally, once players reach Level 5, they can donate credits to other players. These donations are earned through gameplay and not purchased with Robux. No peer-to-peer trade or selling of credits is allowed in the game.

A few of the minigames in the experience, like Four Corners and Glass Bridge, currently have elements of random chance. I’m aware that these games could be perceived as chance-based, and I’m actively working on redesigning them to involve more skill or strategy, reducing the randomness. I want to ensure that players can still bet credits on these games as long as the outcome is more skill-driven and not purely random.

Could you please confirm if this system, including the credit donation mechanic and adjustments to the minigames, is compliant with Roblox’s guidelines on in-game currency and gambling-like features? I would appreciate any feedback or guidance to make sure everything stays in line with Roblox’s policies.

  1. Move this to #help-and-feedback:game-design-support before your post gets obliterated.

I mean, it’s playing highly on the technical aspects of the rules. You just want to try to steer as far away from having it by a high degree of chance. If it is chance based though, you must declare what their chance of winning is though.

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They would only need to display the chance of winning for paid items. Think lootboxes. Here, that’s not an issue.

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Based on how you’ve structured it, your system should be fine. The key thing is that your in-game currency can’t be bought or traded for Robux or real money, and that’s what separates it from actual gambling under Roblox’s rules.

As long as:

  • Players can only earn credits through gameplay (not purchases),
  • You’re not letting players sell or trade them peer-to-peer,
  • And your chance-based minigames are being redesigned to focus more on skill,

You’re in a safe zone. Just make sure the mechanics stay transparent and you’re not simulating a real-money gambling system.

If you want to be extra cautious, keep documentation of how your credits are earned and used, (in case moderation ever flags it) but from what you’ve described, it follows platform guidelines.

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