Will Player:Destroy() properly kick exploiters?

Hello,
I have a ton of exploiters in my game. I’ve been making fake scripts for a while now to get them banned (and shockingly it’s gotten 800+).
I got news though that some of them are using antikick to prevent bans, or said fake scripts from kicking them after a ban.

A recent change makes it so Player:Destroy() will now disconnect them, so is it a better alternative to Kick()? Thank you,

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You should be running :Kick() from the server, it is possible to create an antikick on the client with metamethods.

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Right now, it’s saving ban data, waiting 120 seconds (wait for the exploiter to be stupid), then calls Kick(), and as I’ve been made aware some of them are staying in-game.

All on the server. I’ve been working on anti exploit skills and I’m doing pretty well.



(The “private key” is completely fake, and yes, the “usernamehere” is what they’re passing through)

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Are you 100% sure the kick command is being run?

Yes, 100%. Although they may be lying about the antikick, but I want to know if Player:Destroy() is more reliable than Kick() at times

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Makes no difference so don’t worry, + Kick allows a kick message

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