Hello there!
When I was building terrain today, I noticed a new feature (I have no idea if this is anyway new) in the Terrain Editor menu called Replace. So I noticed my terrain is very thick underneath, so I wanted to delete that section to reduce lag. So I replaced all of the rocks beneath the terrain with air.
Without the rocks and excess terrain beneath it, it looks like this:
But with all of the excess, unwanted terrain beneath, it looks like this:
Since eroding the excess terrain can use up more memory (because that makes the terrain more complex), if I replace the unwanted terrain with empty air, will that reduce lag and memory usage? (I checked underneath the terrain after replacing, and it doesn’t look too complex to me.)
Thanks!