Will Stylized trees lag my game?

I am using these kind of trees, and I was wondering if it would affect FPS too much and if there’s any other good alternatives to it.

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From my experience with playing on a mobile device, I find that transparent textures can cause a lot of lag. But they only do that at close range or when there’s a lot of them all in one place.
These should be fine to use, but avoid placing too many in a single place. Having an entire forest of them will lag some devices just looking in its direction. (made worse by a dense forest)

However, using features such as LevelOfDetail and StreamingEnabled, you should be able to prevent it from causing too much lag. Also turn off Collisions and CanQuery, those may help.

It isn’t something I’ve done extensive testing into however, so I cannot say exactly what will and won’t work.

All of these have Box Collision Fidelity and Collisions off, all having Performance RenderFidelity and anchored, I am wondering if this will still affect it?

It really depends.
Most of the times, setting the transparency to .1 (or higher) or using a force field texture on the mesh will cause a noticeable performance drop, but as long as you don’t do either of those things, I don’t think there will be a performance issue.

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At the end of the day it comes down to how many triangles make up your leaves. Note changing the settings of the leaves to have can colide off and potentially shadows would help as well. Changing your render fidelity would also work well.

streaming enabled with roblox’s now streaming enabled you’ll be able to maybe make your trees render specifically to diminish the lag that they may create.

automatic is even better performance

how so? i’ve heard that performance is the best option

it says so on the dev forum page about meshes