Will TeleportService create a new public server if none are available?

Say I have a game with 0 players, and I have TeleportService teleport to it. Will a new (PUBLIC) server be created? I assume so, but I want to make sure this is the behavior.

And, just to make sure, this would also be the case in the event that all servers are full?

It creates a new server.

You should be handling teleport errors though
https://developer.roblox.com/en-us/api-reference/event/TeleportService/TeleportInitFailed

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