So, let’s say that I was going to make a game with a huge terrain. It’s going to be very big and it would take some time to get from one side to the other(let’s say 30 minutes - 1 hour).
I’m asking if I were to have 100 players in that game, spread across the map, will it be tremendously laggy(this includes the scripts that the game uses also)?
Does ROBLOX count and render players, parts, and other things that are outside of the players’ render distance?
Are DataStores going to fail?
Will this break remote events if too many players fire it at once?
Will having lots of parts be a huge issue?
If there is a problem with that, is there any way to go around it?