I modified a library called ByteNet and added a few features like handling BindableEvents
, RemoteFunctions
and BindableFunctions
. I also decreased the maximum buffer size from 100k bytes to 1k bytes, so I wanna know how would these features affect my game’s performance like would it clog up a slow internet really fast (P.S. I am kinda bad at coding so I need some help)
Here’s the library if anyone wanna to look at:
ByteNet-MyEdition.rbxm (13.4 KB)