I’ve been trying to make an animated windmill for one of my games, but I can’t seem to get it to rotate the right way. I’ve used the “Motor6D Maker” plugin to make the animation. I’m not quite sure how to resolve this, does anyone know how?
You mean, that’s not how windmills are supposed to work?
In all seriousness, why don’t you just make that moving section a model of it’s own, set the axel to the models PrimaryPart, and then make the whole thing rotate using :SetPrimaryPartCFrame()? I’m not super well-versed with Motor6D’s, so there might be a solution there too, but that’s how I would’ve done it.