I’m trying to fade the colour of a window depending on if it’s day or night. But I don’t know how to use a repeat loop correctly. Can you guys help? Here is my code so far:
local window = script.Parent
local lighting = game.Lighting
local R = 248
local G = 217
local B = 109
game.Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function()
if lighting.ClockTime >= 17.6 or lighting.ClockTime <= 6.3 then
window.Material = Enum.Material.Neon
repeat
window.Color = Color3.fromRGB(R+1,G+1,B+1)
wait(0.001)
until
window.Color == Color3.fromRGB(248,217,109)
end
if lighting.ClockTime >= 6.3 or lighting.ClockTime <= 17.6 then
window.Material = Enum.Material.SmoothPlastic
repeat
window.Color = Color3.fromRGB(R-1,G-1,B-1)
wait(0.001)
until
window.Color == Color3.fromRGB(49, 49, 49)
end
Ok, it’s changed colour but it happens immediately when I run the sim, rather than waiting for the time to be 17.6. It worked without the repeat loop when it was just
if lighting.ClockTime >= 17.6 or lighting.ClockTime <= 6.3 then
window.Color = Color3.fromRGB(248,217,109)
window.Material = Enum.Material.Neon
else
window.Color = Color3.fromRGB(63,94,89)
window.Material = Enum.Material.SmoothPlastic
end