pigpen255
(Sunny)
#1
Greetings devs,
I made a few windows for a map I’m working on, and despite applying the following changes
Transparency → .37
Material → Glass
Color → Fog
It still looks different that how I set it to, nor is transparency working one bit.
That was a video that proves me showing what adjustments I make to a part to become that.
However, I have made absolutely zero changes to the windows ever since I finished them. This was a photo at the time of window completion. All clear.
awry_y
(kitty_kat)
#2
That’s because fog is pretty broken. Use atmosphere.
pigpen255
(Sunny)
#3
Where is the atmosphere property? Cause I don’t recall ever modifying it.
awry_y
(kitty_kat)
#4
You need to add it in the lighting instance.
Turn off unified lighting in beta features
pigpen255
(Sunny)
#6
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/7/d/e/c/7dece9902b2ebcf6a1da05ad8512e9f855fafe3e.png)
These were the following properties I found it as. What changes should I make to it?
pigpen255
(Sunny)
#7
That works perfectly. I appreciate you both helping me too!