*substance painter
unless its the adobe thing
also, one of your main issues wasn’t the texture, but that subsurface colors and strength was like zero
*substance painter
unless its the adobe thing
also, one of your main issues wasn’t the texture, but that subsurface colors and strength was like zero
Love it! I do suggest making the character a little bigger, or more recognizable. There isn’t much focus on the character, and the bright colored presents distract me from your character.
Other than that, I really like it!
Substance designer is a totally different software where you can create custom PBR textures to use inside of other softwares :).
–Substance designer could be used to counter the issue of the textures looking odd as I can have full control over the appearance & how lighting affects it.
Thanks! Similar to my reply with @DefaultMVP , I completely agree with the fact the focal point is way too small in comparison to the rest of the environment, so that is something I would definitely change in the future :).
Thats really good man! I love it. It doesnt look bad at all.