I’ve been working on an atmosphere framework for singleplayer atmospheric games. This demo is centered around creepier settings.
This includes smooth changes in lighting and audio.
As well I wrote a custom 3d sound engine. I can set which ear a sound plays in or muffle it behind walls or the position of a sound, etc. Hopefully this engine will help make some awesome stuff.
It’s not finished, but what do you think so far?
Suggestions?
EDIT: I changed the glow GUIs to fade in/out instead of change size. I think it looks much better that way.
EDIT 2: Credit to tyridge77 for the idea of muffling audio (Not shown in the videos)
Those light effects are pretty cool with the whole distance thing, however the light billboard effect is olllllld. Other than that the other features are cool.