For the past few months I have been working on a contemporary bedroom to experiment with lighting and texturing… and also as a way to practice 3D modeling.
I have planned on using this small map as a lobby for a project I am currently working on… but before I proceed, I would like to hear some feedback on the bedroom and maybe collect a few ideas to implement into the game.
So, without further ado, here are some screenshots:
Improved the cow hide rug by completely remodeling the mesh and also added 3 different layers of hair to make the rug appear more fluffy.
(Improvement suggested by @YTFTAshPlays)
I don’t know if it’s just me, but that room looks amazingly decorated.
Although I’m not worried about the lighting whatsoever since it’s pretty good, I’m more interested on how much TRIS (Triangles), and polygons are here because this looks like it could do some optimization checks maybe…
9th image looks like it could use some Level of details especially with the rug, but that’s just imo what could be lowered with TRIS without damaging the quality.
11/10/2024 UPDATE
Tweaked the lighting a bit and added a blur effect.
Also added some color correction and changed the transparency of the light beams to make the light’s diffusion appear more natural.
Later on I might add some more props to make the room appear more lively as it’s kind of empty atm…