[WIP] In-game Menu for new Roblox Menu

Recently, Roblox Studio changed their new menu button to a round 48x48 button.
I have decided to experiment some new ideas / concepts similar to TopBarPlus but on a vertical menu, since I personally think a 48px height button will look very goofy.
I have only created some basic concept and the module is still being worked on (Please do not use it now since it may need a lot of manual labour to fix some stuff)
All elements in the UI are all from native GuiObjects so no Preloading is necessary :slight_smile:
https://streamable.com/ljpjx8

Model here: https://create.roblox.com/marketplace/asset/14861080993/InGame-Menu

5 Likes

haha, it looks a lot like the MacOS window

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having windows in games is not appropriate for anything else other than panels

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idk what for. it can eventually be binded with whatever users want. Since I know it is not very practical in terms of “games” but I’ve just finished a long journey in front end so I don’t do much of “UI windows” or shop frames and all those fancy cartoon things

The draggable property has been deprecated for years and shouldn’t be really used, You should use a module instead

1 Like

alr I’ll find a way to fix it :slight_smile: