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Released YY/MM/DD
v0.2.0 aims to address concerns raised from v0.1.0 while also providing new content, balancing, and improving the overall experience of gameplay.
NEW CONTENT/SYSTEMS
New System: Special Skills
Abilities that require Energy Points to cast. Energy Points are slowly gained over time, but inflicting damage and healing allies are the best ways to gain them.
When cast, Specials expend Energy Points to produce powerful effects that may turn the tides of battle. If all charges of a Special aren’t available, the Special enters cooldown to replenish those charges; Energy Points can still be gained during this time.
For v0.2.0, the following Special Skills will be available to select from (consult in-game information to learn more):
- Holy Domain from the Heavens
- Landmines
- Tactical Meteors
- Berserker
- Revivification
Relevant systems and UI will be added/adjusted for the addition of Special Skills.
New Maps
- Battlefield Valley (Static)
Scores
- Earning a KO Streak of 3 or greater increases the amount of points earned per KO:
- 50 points are added to the base score of 500, up to a max of 1,000 (maxed out at a KO Streak of 12)
- KO Combos are enabled:
- Earning multiple player KOs within a specified time window will trigger a KO Combo, with a minimum combo of 2. Points are earned after the combo ends
- Earning higher KO Combos will net higher points:
- KO Combo ×2 — 500
- KO Combo ×3 — 1,250
- KO Combo ×4 — 2,500
- KO Combo ×5 — 3,750
- KO Combo ×6 or higher — 5,000
- KO Combo Window: 5 seconds
- Relevant UI will display messages whenever players earn exceptional KO Combos
Other
- The “Special Skills” subpage in the Character submenu of the Player Menu is now available, allowing players to freely select their Special Skill to use in battle
- The “Settings and Options” submenu in the Player Menu is now available, allowing players to adjust in-game settings and options to fit their gaming needs
- The “Tutorial Databank” submenu in the Player Menu is now available, allowing players to review information about the game
- Players can now view detailed statistics on Gear Items/Special Skills/etc. when consulting specific menus and pages. A toggle button that says “See Statistics” can be clicked to view said statistics, switching the button to “See Description”
BALANCING
General
Movement
DEV COMMENTS
The maps present in OPW are quite large, adhering to the large server size of 20 players. The movement system was a way alleviate the feeling that maps felt a little too large, making traversal tedious. However, it’s clear that such a system was far from perfect or well considered, so the following adjustments and additions to the movement system will hopefully address its various shortcomings.
- Adds dodging to the movement system, consuming [20?] Stamina per use
- When dodging, gain brief invulnerability against a majority of attacks
- To enter the sprinting state, perform a dodge first
- Stamina is no longer consumed when continuously sprinting
- Dodge Recovery Time: 0.75 seconds
- Sprinting automatically cancels when Stamina fully depletes or when performing other actions
- Stamina Recovery Rate: 20 → 10 per second
- Sprinting Walk Speed: 32 → 28 studs per second
- Adds the following checks to the sprinting state:
- A minimum amount of Stamina is required to initiate the sprinting state:
- Min Stamina Amount Required to Sprint: 20
- Sprinting Speed is reduced for a short time upon receiving damage:
- Sprinting Speed Upon Receiving Damage: 21 studs per second
- Reduced Sprinting Speed Duration: 2 seconds
- A minimum amount of Stamina is required to initiate the sprinting state:
Scores
- Keep Control
- Capturing a Keep: 300 → 500
- Neutralizing a Keep: 125 → 200
- Points Over Time per Captured Keep: 25 → 50
- Demolition
- Beacon Crystal Destruction: 2,500 → 3,000
- Detonator Armed: 150 → 250
- Detonator Disarmed: 300 → 500
Gear Items
Fire Staff
DEV COMMENTS
The Fire Staff has been performing better than expected, with most players choosing the weapon for its high AoE value. This update focuses on taking away the reliance on movement and hard counters to it to making gameplay more skill-based, so this fiery magical wand is receiving a lot of adjustments.
- Max Ammo: 8 → 6
- Reload Time: 3.20 → 3 seconds
- Fire Rate: 90 → 80
- Direct Damage: 60—70 → 56—70
- Explosion Damage: 28 → 35
- Explosion Radius: 17.5 → 15 studs
- Projectile Velocity: 250 → 225 studs per second
- Projectile Lifetime: 5 → 4 seconds
- Fall Off Min Range: 150 → 125 studs
- Spread: 0—2.00 → 0—1.25 degrees
- Delay Before Spread Decay: 1.2 → 1.25 seconds
- Spread Decay Interval: 0.3 → 0.5 seconds
- Spread Reduction on Zoom: 0—1 → 0—0.50 degrees
- Zoom FOV: 48 → 50 degrees
- Adds charging mechanic to the Fire Staff:
- Hold attack input to build charge power and release for a more powerful shot that consumes more ammo
- Max Charge Time: 3.5 seconds
BUG FIXES/OPTIMIZATIONS/QUALITY OF LIFE
- Fixes issues relating to the Gear Item “Silver Naginata”:
- Fixes the weapon becoming unusable after respawning with it in the player’s equipped inventory
- Fixes the issue whereby KO/Assist credit was not given to the player when using this weapon
- Fixes a critical issue during the game mode “Keep Control” whereby Capture Nodes within Keeps would become dysfunctional, preventing players from capturing Keeps
- Fixes an issue whereby the Leaderboard wasn’t adjusting players’ placements according to player scores from greatest to least
- Fixes issues related to the Gear Item “Laser Handgun”:
- Fixes an issue whereby the weapon’s charging felt clunky and unresponsive
- Fixes an issue whereby camera recoil wasn’t applied when firing
- Optimizes some in-game descriptions of certain items
- Optimizes server feed messages when a player KOs another player
- Adds visual effects for the Burning Status Ailment
- Adds visual effects for charging Gear Items
- Adds several UI visual effects when performing certain actions
- Adds a hitmarker indicator for the center reticle
- Adds several center reticle UI indicators for charging, reloading, and overheating
MISCELLANEOUS
- Adds sound replication to Gear Items