This has been really interesting to work on. It’s working directly from machine code into information I can use to build a map. It had to start out almost as a hex editor where I was switching the endianness of certain packets and decided to take it here.
Consider this plugin in the future being paired with Room:
For item/actor/entity tags stored in WAD files, I can use their Room counterparts to end up making what’s basically a source port! Room maps have historically been hand-built in roblox but this could streamline the process and add a level of authenticity.
Example of a WAD this reads: