Wire and AudioAnalyzer issues

I’m trying to get various global audio effects by using Wire classes in order to use stuff like the AudioAnalyzer. The wiring system causes a few issues (especially with AudioAnalyzer).

The AudioAnalyzer sucks because I can’t pass anything through. I have to use a jank system where I emit the sound at (30000, 30000, 30000) with AudioEmitters, using SetDistanceAttenuation so that the sound can only be heard within 1 stud, and creating 2 AudioListeners in order to dupe the stream. Is there a better way to duplicate an audio stream short of having 2 streams in parallel?

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