Wireframe rendering is a feature on the View Tab that allows you to view objects in a way that allows you to “see through them.” Wireframe rendering can be used to look at the structure of an object or the contents of a build. With wireframe rendering, you’re able to see triangles (tris) just like in the 3D modeling program, Blender.
Here are some of my builds with wireframe rendering.
This is also a feature in blender. From my blender experience, you use it to get an outline of your map so you can see where more stuff can be added and such.
Now it’s more easy to observe how each Roblox Part has multiple edges on each face, without a very serious reason as to why in my opinion, except legacy.
Back in the day, all parts had a smooth edge to them. This was later reduced to just an outline, and now parts are flat and smooth in visuals. In reality, the edge is still there, which compared to importing meshes from Blender or programs like this, will lag the game more in large quantities.
Until observing this, the myth of meshes lagging less most of the time seemed something made up than objective. Now I really believe in this.
Recently this feature broke for me. Clicking on it highlights the button, but the wireframe mode doesn’t turn on, and nothing happens when I try to use it. Grid material and show grid works fine. There’s no error in the output either. Is anyone else having this problem?