Tired of studio looking dull and bland?
Want to make team create an enjoyable experience for your team?
Well look no further than the Wispy Plugin!
The Wispy Plugin is a plugin used to make a better studio experience in team create. The plugin comes with the following features:
A whole stylized chat widget for developers to communicate
A roster of multiple tiny avatars to use for personalizing your studio camera
A music player that plays music through a community music folder in studio
(Note: Since the audio update has been released, it is best to use audios you and your team owns to gain access. You will most likely need to restart the plugin afterwards for the audio to play)
This plugin will be free as of now until the plugin price floor update is released, then the price will be raised to 100 robux. The source code will also be available on Github for anyone who wants to look at the plugin internally.
It would be neat if you are able to use spotify’s API instead for music, since I don’t think most people listen to “roblox music”. However overall great work, keep it up!
Cool plugin though you mentioned “multiple tiny avatars”, would be cool if you made it like Team Create hats with using your own Avatar accessories for it. Would make it tons more personal between creators.
Well it’s not entirely possible to play it through RobloxStudio, however it’s possible to control your music through the API. For example, skip, pause, repeat, etc.
Sorry for the late response, I did just fix the problem with notifications taking up screen space during play tests. If you update the plugin it should be fixed now!
been using it yesterday, but what’s confusing me is how prev and next button were incorrectly functioning, the next button acts like the “Retry” button after i reached Position 1 and only prev was changing the list.
also is the playlist number sorting actually random?
I’ll look into what could possibly be causing this problem.
The forward and rewind buttons have been programmed to go up and down the audios inside of a folder in game.SoundService. Thank you for bringing this to my attention though!