Hello,
I have a wobble board (a part with a weak AlignOrientation and a rigid AlignPosition), that works if I drop a part on it in studio, but if I as a player jump on it, nothing happens. Sometimes it eventually works, but it usually takes a minute or two to begin working. Any idea how to fix this? I’d think it’s a network ownership issue, but I’m not sure.
AlignPosition:
AlignOrientation:
I don’t think it’s too weak since it doesn’t work even if I set the player’s mass. On the flip side, at least tiny parts somewhat affect it. The thing is, I lowered the strength drastically and it doesn’t work, unless I drop a sword on it and then it suddenly wobbles a ton, and is affected by my player, but once it reachjes equilibrium again, it doesn’t react to the player.