Wobble board not wobbling when player is on it (sometimes)

Hello,

I have a wobble board (a part with a weak AlignOrientation and a rigid AlignPosition), that works if I drop a part on it in studio, but if I as a player jump on it, nothing happens. Sometimes it eventually works, but it usually takes a minute or two to begin working. Any idea how to fix this? I’d think it’s a network ownership issue, but I’m not sure.

AlignPosition:
image

AlignOrientation:
image

I don’t think it’s too weak since it doesn’t work even if I set the player’s mass. On the flip side, at least tiny parts somewhat affect it. The thing is, I lowered the strength drastically and it doesn’t work, unless I drop a sword on it and then it suddenly wobbles a ton, and is affected by my player, but once it reachjes equilibrium again, it doesn’t react to the player.

1 Like

Not the solution I want, but I’ll mark it.

I literally do this for all of the parts and they can suddenly react:

v.Touched:Connect(function()
			--yes, I really leave this empty
end)

Ugh…

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